I’ve been playing sim racing games for a while on my single monitor. It works, but it’s not exactly the immersive experience that you’d want from a racing sim or flight simulator, for that matter. You could upgrade to a VR setup, but that’s a costly proposition when you consider the cost of the VR headset and the upgrades to your PC to make sure it keeps up.
So instead of scrolling through budget VR headsets and hoping my PC can handle the stress, I took the webcam I already had lying around, downloaded a free tool from GitHub, spent some time tweaking curves, and ended up with a perfectly serviceable head tracking solution for my games.
A webcam can become a head tracker
OpenTrack translates subtle head movements into smooth in-game camera controls without specialized hardware
OpenTrack is an open-source head tracking application that takes input from a tracking source, in my case a webcam, and translates your head movements into game camera movement. The program was initially better known for its translation layer, and it was recommended to use separate trackers like AITrack to feed reliable tracking data into it if you were using webcams. However, newer versions ship with a built-in neuralnet tracker that handles webcam-based face tracking natively.
You don’t need an expensive webcam with IR blasters or any special tech to work with OpenTrack. Any off-the-shelf USB webcam with a reasonable resolution and frame rate (640 x 480 and 60 FPS works well for me) is good enough. You can also use your Android phone as a webcam if you don’t have one lying around.
Getting the tool up and running is also relatively easy. Just grab the latest version from the official OpenTrack GitHub repository, install it on your system (or extract the archive if you’re using the portable version), and you’re good to go. There is some amount of tweaking you’ll need to do to get the best possible results, but as long as you’re in a relatively well-lit environment, the software works almost perfectly out of the box.
- OS
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Windows,
- Developer
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The opentrack Project
- Price model
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Free, Open-source
OpenTrack is a free, open-source head-tracking application that uses webcams, dedicated trackers, or mobile devices to translate head movements into in-game camera controls for flight sims, racing games, and other supported titles.
Getting it working is easier than it looks
Pairing OpenTrack with a webcam tracker takes only a few settings before you’re ready to play
Once installed, there are a few things you need to set up before you can get OpenTrack working with your webcam. Set the Input dropdown to NeuralNet Tracker so that OpenTrack can pick up your webcam, and set the output to freetrack 2.0 Enhanced, which is the compatibility layer most games look for.
After that, click the hammer icon next to the input dropdown to configure your camera. Make sure the right camera is selected in the Camera name dropdown in case you have multiple cameras, and set the resolution to something like 640 x 480 or 800 x 600 and the FPS to 60. Try to use the lowest possible resolution where OpenTrack can reliably track your face, as unnecessarily high resolutions will bring a performance hit with them. You can use both 30 and 60 FPS depending on what your camera supports.
You’d also want to set a centering shortcut in the Shortcuts tab inside OpenTrack’s settings. This will come in handy every time you leave your desk and come back, as the tracker assumes you’re always at a constant distance from the camera. If the calibration gets thrown off mid-game or the tracker loses your face, you can use the centering shortcut to bring your in-game view back to its default position.
A little tweaking makes a huge difference
Fine-tuning mapping curves, smoothing, and sensitivity transforms jittery tracking into a natural experience
OpenTrack’s Mapping tab lets you draw a response curve for each axis, yaw, pitch, roll, and the X/Y/Z translations by dragging points on a graph to help adjust deadzones and sensitivity. Depending on your distance from the camera, how many monitors you have, and just how sensitive you want the tracking to be, it’s recommended that you adjust these parameters for each game individually.
I’ll recommend keeping movements subtle and lean for sim racing titles like iRacing or Assetto Corsa, mostly on yaw and roll if you’re getting nauseous. In flight sims, you’d want more range on all axes since cockpits have a lot more to look at. Either way, expect to do some tuning before you get the tracking to where you want, and don’t be afraid to disable axes you don’t need.
Although OpenTrack can work in relatively dim lighting, it does matter. You’ll find the neural net tracker jittering and locking on to random objects in dimly lit rooms. In my case, it continuously kept locking on to my 3D printer’s filament spool, which appears in the background of my camera feed.
Camera placement matters too. I’m using a DJI Osmo Action 4 as my webcam, and while it’s got great quality, the wider field of view means the tracker loses my face the moment I lean too far back from the camera. Having some light on your face or around your space and keeping the camera as close to your face will resolve most tracking issues you might face.
Once you’re done configuring everything, you can use the Game detection tab to map individual profiles to different games so that tracking automatically starts when you launch a supported game. OpenTrack also has options to enable a Windows tray icon, and you can drop it in your Windows Startup folder so it launches itself in the background every time you boot Windows.
It feels surprisingly close to dedicated hardware
Free software and a basic webcam delivered an immersive upgrade that made flying and driving games far more enjoyable
For the cost of zero dollars and maybe an hour of fiddling with curves, I got a meaningfully more immersive experience in every sim I own. A simple webcam can offer you a surprisingly capable head-tracking system with just a little patience. When your settings click, the payoff is instant.
It’s not going to replace dedicated tracking hardware or VR headsets, but for leaning around a corner or glancing at a wing mirror, this combination punches well above its non-existent price tag. Free software, hardware you probably already own, and a big jump in immersion is a pretty compelling combination to ignore.